Streets Magnum launches ultimate pleasure hunt

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Screen shot 2011-04-27 at 4.20.29 PM.pngStreets Magnum today launched Magnum Pleasure Hunt in Australia, an engaging online execution that takes participants on a journey across the internet in search of the ‘ultimate pleasure’.

 

Using a keyboard, players control the ‘pleasure seeker’, a beautiful young woman, to navigate her through a series of replica websites, interacting with each site and collecting cranberry fruit pieces to score points along the way. 

 

Highlights of the execution include the character jumping into aSamsung GALAXY Tab, ‘gatecrashing’ a fashion show on YouTube,hi-jacking a hang-glider from a ski resort and driving a luxury Saab ina video-game style scenario where the player controls the car.

 

Inthe end frame, the pleasure seeker reaches the ultimate pleasure – thenew Magnum Temptation Fruit – and the player’s score in the game isdisplayed. Once the player has completed the game, they can challengefriends to beat their score by simple e-invite or via social mediasites, including Facebook.

 

The Australian version of theMagnum Pleasure Hunt has been adapted to include the latest productfrom Streets Magnum – Temptation Fruit – and is based on a globalexecution developed by Swedish agency Lowe Brindfors, based inStockholm.

 

Andrea Martens, marketing director, Streets, said:”We’re very excited to launch the Magnum Pleasure Hunt, which deliversa truly unique online brand experience.  What makes the executionreally compelling is that Magnum has partnered with other premiumbrands in areas such as fashion, beauty, travel and technology, whichresonate with our target consumer. 

 

“The game itself isinspired by classic adventure-style platform-games but for the firsttime, it’s been transformed to a modern, cinematic experience, unlikeanything that’s been seen before.  A trained ballerina was filmedperforming more than 50 different moves, including running, diving andsomersaults, which are seamlessly edited in postproduction to give thecharacter lifelike movements in the game engine.

 

“To furtheradd to the gaming experience, a sound engine is built in, allowing themusic to become dynamic and follow the user’s movements, which helpsset the tone and mood in each scene the character visits.”

 

TheMagnum Pleasure Seeker has been developed using Adobe Flash.  The sitewill be supported by a media campaign and is linked from the My Magnumwebsite and Magnum’s Australian Facebook page, which has almost 77,000fans.